3d games

10 Ways 3D Games Are Better Than They Deserve

There aren’t many video game series that have had such a hard time adapting to new technological advancements as Castlevania. Konami’s gothic horror series has branched out into many avenues, such as comic books and a Netflix animated show. The series has no shortage of critically acclaimed titles with games such as symphony of the night and Super Castlevania IV. The franchise has changed and grown throughout its history, but there are a few examples of hated changes.

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When switching to 3D, Castlevania had a few stumbles that marred the legacy the series had created for itself. While many gamers dislike games from the franchise’s 3D era, there are aspects that Castlevania doesn’t get credit for jumping into 3D space.

ten Character and enemy designs shine with the added dimension

Castlevania has some staples of the series that fans have come to expect when playing games in the franchise. With the move to 3D, Castlevania had an added dimension to shape his unique and monstrous creations. These design choices are particularly evident in 3D in dark lords and Complaint of innocence.

Castlevania: Lords of ShadowThe graphics beautifully showcase the beautiful and horrifying cast. The most notable characters from the 2011 release include Pan, Baba Yaga, and Toy Maker. The Gothic art direction presented the characters effectively in the 3D era.

9 Switching to 3D makes exploring Dracula’s Castle exciting

Castlevania Dracula's Castle

Dracula’s castle is a fundamental part of Castlevania. In 3D versions, the main adversary’s ethereal fortress is presented as a complex, interconnected castle that folds in on itself. The extra dimension allows the castle to be a character itself. Winding hallways, spinning traps, and ever-changing architecture help Dracula’s castle come to life.

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An additional aspect that 3D titles are not recognized for is the struggle to reach the castle in the early game. Belmont and other playable characters would fight all the way to the citadel, fighting and traversing the outside for the opportunity to enter the castle. These moments feel like Dracula is allowing the player in after fighting his way through his first gauntlets in the palisades.

8 The soundtracks are among the best in the franchise

Castlevania Curse of Darkness Composer

Castlevania is known for its nightmare-hunting action but ranks among the gaming giants when it comes to its atmospheric and effective soundtracks. With such a monument to face, as the “Theme of Belmont” in Super Castlevania IV or “The Tragic Prince” in symphony of the night3D entries provide their own brilliant compositions.

“Leon’s theme” in Complaint of innocence“Abandoned Castle” in curse of darknessand “The Sinking Old Sanctuary” in Legacy of Darkness stands out as one of the best tracks in the franchise. 3D harmonies Castlevania the titles do their part to fit in with the best in the series.

seven Lament of Innocence is the origin story between vampire hunters and Dracula

Castlevania Lament of Innocence cover

With its origins in Bram Stoker’s novel and vampire lore, Castlevania has a deep and interesting mythos that drives the series. Complaint of innocence provides a starting point for the entire franchise detailing the conflict between the vampire-hunting Belmont clan and the eternal vampire Dracula.

Complaint of innocenceThe story of is a pivot in the Castlevania series. It offers players the early life of the Belmonts and how their journey intertwines with Dracula. Despite the shortcomings and complaints, the 3D era has offered an interesting backstory in the age-old battle that paints the universe.

6 Castlevania 64 has some interesting mechanics The Gameplay of Change

Castlevania 64 Carrie Fernandez turns into a vampire

Castle Vanya 64 and Legacy of Darkness left a sour taste in the mouths of many gamers even more than 20 years after its release. However, Nintendo 64 titles offer compelling elements that many gamers don’t attribute to them.

For example, if Reinhardt Schneider contracts vampirism, the player loses the ability to use any anti-vampire weapon until recovered. The choices the player makes have an effect on the gameplay. Headlines are also seeing the return of day and night cycles. In previous entries, such as Simon’s quest, the loop was advertised in a text box and was a more binary change. Nintendo 64 titles make incremental change a more integral part of the story and gameplay. The more days that accumulate during the game, the more changes there are to the story and the ending.

5 3D games have tried something new with each entry in the series

Castlevania 64 Skeleton Pattern

Creating 3D games in its early years was a formidable ambition. Requires design skills and a skilled team to create interesting worlds and characters. Lots of 3D Castlevania titles have been tackled by different development teams within Konami. While there are flaws in every game, it’s commendable that every team has strived to innovate.

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With each new release, Konami wanted to try new ideas and improve the decisions made in 2D games. Adapting gothic horror elements to 3D and improving storytelling with cutscenes shows that while not all of the changes are positive, the team was willing to take a risk with the material.

4 Endings are sincere and sincere

Castlevania 64 End

Castlevania has always been a franchise steeped in lore. With a timeline that spans centuries and each game taking place 100 years apart to coincide with the return of Dracula, the storyline can be tricky to navigate. 3D Castlevania the games do their best to have storytelling and bloodshed in harmony. 3D games are often forgotten gems when it comes to their stories, especially in their endings.

Every 3D Castlevania The ending mirrors humanity’s struggle against Dracula and death, but underneath it strives to tell a story about the Belmonts’ struggle with themselves. Overlooking dated, 3D graphics Castlevania the endings are heartfelt and make the characters wonder if the bloodshed is worth it.

3 Early console limitations did not limit gameplay but favored it instead

Castlevania Castle 64

Home consoles have always balanced price and size with power. Previous consoles had many problems when creating the first 3D platforms. Konami was no exception with its struggle with its first leaps in 3D. However, rather than fight against the limitations of 3D engines and consoles of the time, Konami worked with them.

The design teams used familiar tricks, such as fog, to hide draw distance limitations. This turns Dracula’s castle into a dusty, atmospheric mansion that looks like it’s been buried for a century. Konami’s development teams realized that color, ingenuity, and using limited graphics power to their advantage could help drive design.

2 Lament of Innocence features some of the best boss fights in the series

Medusa Boss's Complaint of Innocence

the Castlevania The franchise is at its best when battling grotesque enemies continually propelled forward by an exceptional soundtrack. Complaint of innocence breaks away from the 3D era by providing engaging and enjoyable boss fights that stick with the player – an aspect of the franchise that has strong competition.

RELATED: Castlevania: 10 Best Fights In The Entire Series, Ranked

In the 2003 version, Leon Belmont faces massive and visually arresting bosses to navigate his story of eternal conflict with death and Dracula. The stars of her adventures are a duo of look-alikes who mimic certain playstyles, the succubus, and death herself. The added dimension of gameplay adds to the fun of battles and is a highlight of the 3D era of Castlevania.

1 3D helped hide elements for the player

Castlevania 64 Skeleton Boss Gates Opening

Leaving the Metroidvania style of gameplay for a more 3D platformer or hack-and-slash style left some fans of the series feeling abandoned. The move to 3D allowed development teams to emulate popular gameplay elements of the time and freshen up the series. A unique aspect of 3D games is using 3D spaces to hide things from the player.

Gameplay elements such as hiding enemies behind objects, opening giant doors to reveal colossal bosses, or rearranging the hallways the player moves through are elements that utilize the extra dimension in unique and satisfying ways that only 3D allows. .

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